Designing a Hollow Knight–inspired game character and soundtrack

Challenge reference: 10015

Active
Notional learning hours
20
Level
Level 2
Subject area
Preparing for Adulthood pathway
Vocational area
Learning aim
The learner will explore Hollow Knight’s art style, atmosphere, and soundtrack, and use these as inspiration to design their own original game character or short animation sequence, supported by a short music snippet.
Learning context
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Learning outcomes

(What the learner needs to know, understand or be able to do)

The learner will:

  • 1 .   Be able to research and explore the style of Hollow Knight.
  • 2 .   Be able to plan an original game character or animation inspired by the game.
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Assessment criteria

(What the learner need to demonstrate in order to meet the learning outcome)

The learner can:

  • Identify at least three features of Hollow Knight’s art, sound, or gameplay
  • Collect images, notes, or sketches to show research
  • Use online resources to compare different character/enemy designs


  • Produce a design sheet with the following: character name, abilities/powers, backstory, role in the game (friend, boss, NPC)
  • Explain how the design is influenced by Hollow Knight’s style


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Assessment methodology

Assessment methodology
Linked to learning outcome
Labelled product, video or photographic evidence
1 2
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