Using a tablet/smartphone to play a game

Challenge reference: 1165

Active
Notional learning hours
10
Level
WTE1
Subject area
Preparing for Adulthood pathway
Vocational area
Learning aim
Learners will be able to use a tablet/smartphone to play a favourite game
Learning context
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Learning outcomes

(What the learner needs to know, understand or be able to do)

The learner will:

  • 1 .  

    Be able to turn on the tablet/smartphone

  • 2 .  

    Be able to play a game on the tablet or smartphone

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Assessment criteria

(What the learner need to demonstrate in order to meet the learning outcome)

The learner can:

  • Turn on the tablet or smartphone.
  • Unlock the device if necessary.
  • Choose a favourite game to play by identifying the appropriate icon.
  • Press or otherwise select the chosen icon.
  • Play the game selected.
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Assessment methodology

Assessment methodology
Linked to learning outcome
Observation checklist
1 2
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