Safeguarding: Playing Safely
Challenge reference: 1392
Active
Notional learning hours
20
Level
Level 2
Subject area
Preparing for Adulthood pathway
Vocational area
Skills
Learning aim
To ensure young people have the knowledge and skills to safely use computer games
Learning context
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Learning outcomes
(What the learner needs to know, understand or be able to do)
The learner will:
-
1
. Be able to identify the most popular computer games.
-
2
. Understand the advantages and risks of using computer games.
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Assessment criteria
(What the learner need to demonstrate in order to meet the learning outcome)
The learner can:
Research members of the class to find out the most popularly used computer games and present the findings.
Research the different types of games available .
Identify 4 advantages of using computer games.
Identify 4 risks of using computer games.
Design a poster highlighting the risks that can be included in the final report.
Explain what is meant by 'voice chat' and 'voice mask'.
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Assessment methodology
Assessment methodology
Linked to learning outcome
Labelled product, video or photographic evidence
1
2
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