To create and lead a Dungeons and Dragons Game
Challenge reference: 7962
Active
Notional learning hours
20
Level
Level 2
Subject area
Preparing for Adulthood pathway
Vocational area
Skills
Learning aim
The learner will be able to create and conduct a dungeons and dragons game.
Learning context
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Learning outcomes
(What the learner needs to know, understand or be able to do)
The learner will:
-
1
. Be able to create character profiles.
-
2
. Be able to create a Dungeons and Dragons Adventure.
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Assessment criteria
(What the learner need to demonstrate in order to meet the learning outcome)
The learner can:
- Download character sheets
- Fill in character names
- Decide upon character race and related abilities
- Decide upon character and their equipment
- Select a background
- Define and score the character's abilities
- Score the saving throws
- Score the skills of characters
- List the equipment of characters
- Work out the character's hit points
- Add special features
- Add flavour to the characters, e.g. personality
- Proof read the character sheets and add any extra information
- Explore creatures and monsters (using various manuals)
- Write Dungeon Master notes for a guide
- Consider the number of players and level appropriately
- Distribute treasure to players
- Create a storyline and setting
- Plan obstacles
- Set up villains and decide upon their goals
- Create Non-Player Characters (NPCs)
- Design random encounters
- Strategically place treasure
- Create a map for the location
- Define rewards for successful completion of the adventure
- Explain the potential consequences of failing to complete the mission
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Assessment methodology
Assessment methodology
Linked to learning outcome
Labelled product, video or photographic evidence
1
2
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