Safeguarding: Playing Safely
Challenge reference: 1391
Active
Notional learning hours
10
Level
Level 1
Subject area
Preparing for Adulthood pathway
Vocational area
Skills
Learning aim
To ensure young people have the knowledge and skills to safely use computer games
Learning context
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Learning outcomes
(What the learner needs to know, understand or be able to do)
The learner will:
-
1
. Be able to identify the most popular computer games
-
2
. Understand the advantages and the risks of using computer games.
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Assessment criteria
(What the learner need to demonstrate in order to meet the learning outcome)
The learner can:
Identify 2 popular computer games and describe the features of each.
Design a poster advertising one of the games which can be included in the final report.
Describe 3 advantages of using computer games.
Describe 3 risks of using computer games.
Design a poster highlighting the potential risks of using computer games which can be included in the final report.
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Assessment methodology
Assessment methodology
Linked to learning outcome
Labelled product, video or photographic evidence
1
2
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