Safeguarding: Playing Safely

Challenge reference: 1391

Active
Notional learning hours
10
Level
Level 1
Subject area
Preparing for Adulthood pathway
Vocational area
Learning aim
To ensure young people have the knowledge and skills to safely use computer games
Learning context
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Learning outcomes

(What the learner needs to know, understand or be able to do)

The learner will:

  • 1 .  

    Be able to  identify the most popular computer games

  • 2 .  

    Understand the advantages and the risks of using computer games.

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Assessment criteria

(What the learner need to demonstrate in order to meet the learning outcome)

The learner can:

Identify 2 popular computer games and describe the features of each.

Design a poster advertising one of the games which can be included in the final report.

Describe 3 advantages of using computer games.

Describe 3 risks of using computer games.

Design a poster highlighting the potential  risks of using computer games which can be included in the final report.

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Assessment methodology

Assessment methodology
Linked to learning outcome
Labelled product, video or photographic evidence
1 2
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