Safeguarding: Playing Safely
Challenge reference: 1393
Active
Notional learning hours
10
Level
Entry 3
Subject area
Preparing for Adulthood pathway
Vocational area
Learning aim
To ensure young people have the knowledge and skills to safely use computer games
Learning context
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Learning outcomes
(What the learner needs to know, understand or be able to do)
The learner will:
-
1
. Know the most popular computer games
-
2
. Know the features and risks of using computer games
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Assessment criteria
(What the learner need to demonstrate in order to meet the learning outcome)
The learner can:
In a group identify the 2 most popular computer games used.
Describe the main features of the 2 games.
Identify 2 features of using computer games.
Identify 2 risks of using computer games.
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Assessment methodology
Assessment methodology
Linked to learning outcome
Record of oral questioning
1
2
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